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Women make up roughly 10 percent of our nation’s veterans and face different challenges when reintegrating back into society after serving.“We’ve done a better job, I think, with men. Because we often associate military service with men. When we think about trauma and PTSD, and even combat, we think about men," says Akilah Templeton, president and CEO of Veterans Village of San Diego.The nonprofit serves thousands of veterans.“We get out into the real world and it’s a culture shock," said Erin Smalley, who joined the Navy when she was 24.Smalley says military life became more complicated when she had a baby as a single mom."It was definitely a challenge, being away from her, having to figure out who would watch her. Having strangers, chief’s wives watch her, that I didn’t know but a couple of weeks," said Smalley.Stationed with only three other women, Smalley felt alone as she navigated work and motherhood.“Having nobody to talk to, having nobody to confide in, nobody to feel what I felt, was definitely a challenge," she recalled. And while Smalley joined the Navy 20 years ago, it’s only been three months since she started working through the trauma that ultimately ended her military career."I had some sexual trauma in the military. I was raped in the military. After that, I had a substance abuse problem and failed a urine analysis and was discharged," she recounted.Smalley tried burying the trauma while serving and for many years after.“The only way I knew how to cope was to numb myself, and that’s where the substance abuse came in, just you know, it was completely numbing to me. It was easy not to think about it, not worry about it. But it cost me a lot," said Smalley.“We have to do a better job at offering services to women veterans in spaces where they feel comfortable and in spaces where they feel safe," stressed Templeton.When Smalley left the Navy, she didn’t know there were resources available. “Depression, mental health issues, but then you add to that the stressors that come with being a mom," said Templeton. "You're building a young person's self-esteem and trying to maintain your own. That's rough."The VA says female veterans are twice as likely to experience homelessness than civilian women. And 1 in 3 female veterans reports experiencing military sexual trauma.“I didn’t want to tell anyone. I was ashamed. I felt like I was not only letting myself down but letting the country down, by being discharged the way I was," said Smalley.After years of substance abuse, Smalley went to federal prison for attempting to smuggle people into the country.Then, she found Veterans Village, where she's now getting counseling and help for addiction. “I’m 58 days clean, sober. I’m on track to getting my daughter back. She’s living with my mom," said Smalley.After 20 years, Smalley is no longer facing her trauma alone, rebuilding her life one day at a time. 2910
Clifford said he believes that the FDA "cries wolf" too often when it comes to warning about the effects of kratom."For instance, two years ago the FDA claimed 44 deaths (caused by kratom)," he said. "The American Kratom Association was able to obtain the toxicology reports ... they discovered that the people who died had other drugs in their systems, that no one had died from kratom alone."Clifford said he believes the FDA is conflicted by pharmaceutical industry, and pharmaceutical lobbyists don't want the kratom to prosper at the industry's expense. But also said that the kratom industry has been asking the FDA to implement manufacturing guidelines for years in the hopes of keeping customers safe and healthy."We don't want anyone to get sick from Salmonella or E-coli," he said. 797

kicked off in New York on Sunday and while some are happy about the state's concern for the environment, others want their bags back.Gov. Andrew Cuomo signed legislation to ban single-use plastic bags in April of 2019. Stores will not be allowed to give out single-use bags. Cities and counties can adopt 5 cent fees for paper bags.Shopper Mario Antkiewizz is happy with the ban. "This is better, more convenient," Antkiewizz said. "Plastic bags was a mess. But some New York City shoppers are upset that they'll now have to pay up for paper bags if they forget to bring reusable ones. Small 594
You see your phone light up from the corner of your eye and instinctively reach for it. What started as a simple notification check snowballs into an hour-long session as you swipe through rows of notifications and scroll through endless social media feeds.This is by design.From app developers to tech behemoths such as Google and Facebook, companies have spent years working to make consumer technology as addictive as possible. After all, time spent with their products could equal big bucks for the company.However, that's starting to change, and we could be at the precipice of a shift in how software is designed. Apple and Google are implementing new features aimed at curbing phone usage, and apps like Instagram are rolling out features intended to help you manage your time with the app better.So, why are they doing this, and is it enough?Tristan Harris previously worked at Google as a design ethicist, and he saw first-hand how developers worked to capture people's attention and hook them in. He was part of the infamous "Facebook Class" from Stanford. Led by instructor BJ Fogg, who oversaw the Persuasive Technology Lab, they studied how to "persuade users to take certain actions," according to Wired.com. The article stated that the class "developed the techniques to make ... apps and gadgets addictive" and that members of the class went on to create Instagram and design products at companies such as Google, Facebook and Uber.Fogg told CNN that he disputes the characterization that his class taught people to create addictive technology.Speaking about his time working at Google, Harris told NPR's TED Radio Hour that "at the end of the day, it was about capturing attention.""You know, how would we hook people into spending more time on the screen or driving more page views or getting people to click on ads?"After leaving Google in 2016, Harris went on to found a nonprofit that is now called the Center for Humane Technology, and he started the "Time Well Spent" movement."With Time Well Spent, we want technology that cares about helping us spend our time, and our lives, well -- not seducing us into the most screen time, always-on interruptions or distractions," Harris says.The movement made waves in Silicon Valley and set in motion a sea change in the tech industry. 2333
-- causes damage to the brain.The new study involved national estimates of approximately 4.1 million non-fatal traumatic brain injuries in children and adolescents in the United States between 2010 and 2013. The data came from the 232
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