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"China owns the world's largest esports audience. In 2016, there were 106 million people watching related competitions," he said. "We predict at least till 2021, China will still be home to the world's largest number of gaming fans, with their number reaching 218 million. There is a huge potential for the industry."
"But volume is not the most important thing for us. It is the brand, and also, the profitability of the dealers, of our investors."
"China is ready to strengthen communication, exchanges and cooperation with the British side, so as to turn the blueprint of the golden era into more golden achievements," he said.
"China is now transitioning from the high-speed growth pattern to a stage of high quality development, paying more attention to creating jobs, increasing people's incomes and protecting the ecology and the environment, "Ning told media on Wednesday at a State Council Information Office news conference in Beijing.
"China has switched from pursuing high-speed growth to aiming for high-quality growth, and local economic performance evaluation systems should be adjusted to better support China in achieving the new goals," Ning said.